![]() ![]() ![]() Its almost a must to get charms for any dps in 1v1, so songcraft is an almost must have. Shadowplay because of attackspeed from the freerunner and passive.įor 1v1 i'd say Malediction+Songcraft+ either shadowplay or occult if you want cc go occult if not go shadowplay that's on top of the various things like mobility and magic dmg reduction, and semi-CC immunity from couragous action which is quite good to pop when your mageball is gonna do simultaenous crushing wave timing to minimize interruption in that burst timing Increases Attack Speed by 20 for every Malice Charge consumed.ĭecreases the cooldown of Serpent Glare by 10 seconds, when Malice Charges are consumed to enhance Malediction Skills.Malediction+Auramancy+Shadowplay imo is the strongest.Īuramancy in large scale is just bullshit OP bracing blast ignores any form of CC immunity like redoubt, or life tigerstrike hence you are basically impossible to be pulled by any tanks as long as you have blast up because you can easily peel/push them away the moment you get pulled by implosion, and they can't do anything about that. ![]() Decreases the enemy's Accuracy by 1% per stack. Triggers Gleeful Destruction when a Malediction Skill lands a Critical Hit. Increases Magic Damage of Malediction Skills by 7%. Stacks 1 Malice Charge when Critical Damage is received. The caster cannot be targeted for the duration.Ĭalls down blades at the target location, dealing 794 Magic Damage to all enemies within an 8m radius. The ring then bounces to 3 additional enemies within a 10m radius and deals Magical Damage.Ĭloaks the caster in magical shadows that deflect eyes and minds for 1sec. Launches a powerful ring at the enemy, dealing 492 Magic Damage and temporarily disabling the target's Right-Hand Weapon. Reduces the cooldown of Void Surge -50%, for each enemy within 5m of the teleport destination. Teleports the caster to a random location up to 15m away. If the caster is under the effects of Snared, only the allies are teleported.Ĭan't pass trough walls or other solid objects. Teleports the caster and up to 10 allies to a selected location within 10m.Īllies that are Invincible or carrying a trade pack can't be teleported. But wait, ArcheageUnchained class system does not stop there on top of all this, you can freely swap out a skill tree for another one. Pushes the target back, cancelling it's casting As the classic wizard-style tree, sorcery has many skills that affect. A new ArchePass was added to ArcheAge: Unchained. Archeage Character FilesIn ArcheAge, there are two factions - the Western (Nuian. Summons a Snowlion Spectre to charrge trough enemies up to 50m in front of you, dealing 375 Magic Damage. Applies 4 of Malediction Skill Damage while a Two-Handed Weapon is. Malicious Binding: Increases the damage to all enemy targets + 50% On every hit, the enemy suffers a reduction of -150 Physical Defense and -150 Magic Defense, which stacks up to 15 times, and lasts for 6sec. The blades then continue to deal 50-50 Magic Damage every second for 10sec. ![]() Throws otherworldly blades that surrounds the target, dealing 620 Magic Damage. This skill doesn't trigger a Global Cooldown The effects of Serpent Bite, Ghastly Pack, Ring Throw, Shadow Cloak and Bladefall are enhanced, when used with the appropriate amount of Malice Charges Malice Charges stack up to a maximum of 10 and remain for 5 sec, but every new stack resets the timer. Stacks a Malice Charge every second for 10 sec. Tethers the target to their current location for 5sec, pulling them back to that spot every time they attempt to move too far away. Additionally to the above, the target gets petrified for 2 sec. If you interrupt the casting whilst the serpent is still travelling, it gets cancelled. Sends a serpent underground towards your target, erupting when it arrives. Serpent Glare temporarily transforms the caster's Mana Bolts into Crashing Waves, which deal increased Magic Damage to all enemies in a row. Increases Magic Defense penetration on Petrified targets.Īpplies Serpent Glare on the caster for 10sec. Stacks 1 Malice Charge while Fury is active. This skill has a reduced Global Cooldown. Launches your Mana as 4 razor-sharp bolts, dealing Magic Damage to the target. Malediction utilizes Malice Charges to power up skills. This tree features skills and mechanics that formerly belonged to other skill trees. Their patroness would be Orchidna, the Demon Queen. Heroes following this path will draw power from the abyss to bend dark magic for their own benefit. ![]()
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